Why is it important to talk about gambling?
Children are seeing and hearing about gambling from many places such as:
- Video games
- Social media
- Online promotions
- Family members and friends
- Lottery sales at corner stores
- TV
- Radio advertising
Children may be gambling as young as 10 years old.
- Studies show that the average person with gambling problems started at 10 years old.
- Gambling can start as early as elementary school. For example, playing cards or trading sports cards for money.
- The younger a person starts gambling, the more likely they are to develop a problem.
What we know
Of Ottawa High School students (grade 7-12):
- Over 1/3 (34%) said they gambled for money at least once in the past year.
- 10% said that they have gambled $50 or more at one time at least once in the past year.
- About 6% in grade 9-12 reported some level of harm from gambling. Source: Public Health Monitoring of Risk Factors in Ontario- Ontario Student Drug Use and Health Survey - OSDUHS (2017), Centre for Addiction and Mental Health.
In Ontario, 9% of youth grade 9-12 reported gambling online. Youth gambling online experience more harms than youth gambling offline.
The laws
The legal age to gamble in Ontario is 18 years old for lottery and bingo. The legal age to gamble in Ontario at casinos is 19 years old. Some online gambling website follow Ontario laws while others do not have age limits enforced.
Internet Gambling
A person can now gamble online 24/7 on a smart phone, tablet or desktop computer. Studies show that a person gambling online can develop a problem faster.
Sports Betting
Changes in provincial legislature in recent years have made sports betting more prevalent and accessible via online platforms.
Online sports betting is associated with higher rates of problem gambling.
Gambling advertisements are 4 times more appealing for youth aged 11-24.
Learn more about Gambling. Talking with Your Youth About Sports Betting.
What is the difference between Online Gambling and Gaming?
- Gaming is about skills.
- Gambling is about chance.
- Video games are adding in-game options that are similar to casino gambling games.
When does online gaming become gambling?
It is gambling if:
- The payment of something is needed to play a game;
- The outcome of the game is based on chance, not skill; and
- The prize has a real-world value that can be traded for cash.
There is growing use of micro-transaction in video games - often referred to as ‘loot boxes’, ‘skins’ or mystery prizes - which can be a type of gambling. Here is a list of some gambling features:
- The player needs to purchase the prize
- It is hard to understand how much money is needed to buy the prize as the credits in the game are different from the dollar amounts; 1500 credits = $24.99
- The prize is unknown; generated randomly
- Some prizes give an in-game advantage while others do not
- Prizes are advertised in the game with pressure tactics, ‘on sale now’, ‘limited time offer’, ‘buy now’
- Contents of ‘loot boxes’ can be sold for real money on secondary websites